A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. Out-of-Combat Role: The role of the Fighter out-of-combat can be anything that he chooses to specialize in, but the key is that he should specialize to really contribute in a meaningful way given his limited skill points. Two-weapon fighting allows less flexibility than other styles, though they do have a few choices that are largely open at lower levels, since most of the required feats have higher-level prerequisites. Lore Warden (PFS Field Guide) Source Pathfinder Society Field Guide pg. Dexterity is always welcome, but you don’t need anything that impressive. Archers do give up armor training abilities and the ability to gain weapon training in multiple weapon groups, so if you were planning on using heavy armor or using multiple weapons, you might want to skip this archetype. Youre soloing, you need all stats except charisma. Chief among these are leap from the saddle, which lets the fighter jump from his mount and make a full attack after a single move, and relentless steed, which lets the fighter reroll a saving throw for his mount once per day (gaining more uses per day as he gains levels). The selected feats must be ones that require the fighter to choose a type of weapon (such as Weapon Focus and Weapon Specialization), and the fighter must have chosen weapons that belong to the associated fighter weapon group. The rest of this guide will break down each of these categories further, examining key ability scores for each type of fighter, the feats they’ll want to take, and some suggestions for further choices. The fighter is also considered … Adaptable Training (Ex) Source Armor Master's Handbook pg. However, if you’re going into the duelist prestige class, you won’t get additional weapon training anyway until very high levels, so you might consider it for the extra AC and bonus on disarm maneuvers. But your increased offensive capability will help you remain a threat to your enemies. You can combine them together in some instances with the right archetypes and feat choices. I say leave that for the munchkins (not that there's anything wrong with playing that way if the whole group is in on it). Fighter Source Core Rulebook pg. The Fighter is a good option for nearly any race, and different races lend themselves to a variety of different builds. Pathfinder Fighter Optimization Guide. Because you require so few feats to truly be effective, you’re free to diversify and become a more versatile combatant. There’s more room for customization here than in some other builds, as you can get your key feats for mounted combat out of the way pretty early. If you’re now facing a confusing wall of races, alternate racial options, and favored class options, don’t worry, we’re here to help. Two-handed fighter builds are the simplest of the lot. Instead … That is a whole different ball game and weapon master becomes a godsend. His allies do not receive any bonuses from these feats unless they actually have the feats themselves. Because of your high damage potential, you run the risk of doing heavy damage to your party members if you’re ever confused or dominated, so Iron Will is a nice way to buffer your defenses in that area. You do a good job of touching on the key points for the class types without falling into power-gaming. Many still consider the archetypal party to be one of a fighter, a cleric, a rogue, and a wizard. Let's buck the trend and play a female knight, eh? Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8. One of the key components of this customization is the incredible variety of feats and the frequency with which players pick them up. The shielded fighter archetype (Advanced Player’s Guide 108) gives up most of your weapon training abilities for special shield-related abilities. The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. Antagonize is key for you as well, as it makes enemies more likely to attack you than your allies. Bravery (Ex): Situational. Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8Feats. This ability replaces armor training 1.. Mutagen Discovery (Su) Intelligence is nice for extra skill points, but you don’t particularly need it. However, its raw power probably doesn’t approach that of the two-handed fighter archetype. A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. This ability is replaced by almost every Fighter archetype. You won’t outdo an archer in the long run, but you’ve only spent one feat to remain competitive, and he’s spent several. Bonus Feats: Bonus feats are why most people play a Fighter (or at least take a class dip). These bonuses increase by +1 every four levels beyond 5th. All of these feats will make you better at what you do in some way or another. If you're reading this because a friend invited you to do this thing called 'tabletop roleplaying', welcome! I’ve opted here to increase versatility, but it might not be a bad idea to take on a secondary style to use if you’re ever caught without your mount (such as using Combat Reflexes with your lance’s reach to gain extra attacks). Moreso than other fighters, the Weapon Focus line and Improved Critical are important to you because of your lower baseline damage output, so these are almost “key feats,” but not quite. Weapon Training (Ex): On top of "exclusive" access to Weapon Specialization (many classes can take feats as a Fighter), Weapon Training provides a bonus to attacks and damage with groups of weapons. As for most fighters, Strength is your primary ability score. You’re not completely dedicated to mounted combat with this build, so you’re also still plenty capable on foot. though i guess you probably should have a reliable means of flight before hitting lvl 15... Kevin C Morris (author) from SOUTH BEND on October 04, 2012: That's very true: Weapon Master has a lot of synergy with Critical Focus. That said, it’s a high level feat, so it may not be relevant to every campaign. Again, if you’re especially armed for defense, this archetype is worth a look. Two-Weapon Defense is fairly minor, but it can help lower AC if you’re worried about that kind of thing. For ranged or finesse fighters, this is your primarily ability. There are also a number of feat chains dedicated to niche weapons like the crossbow and the whip. Clever feat combinations and character concepts can make this advice more or less helpful. Most sword and board fighters will likely end up with a mix of offensive and defensive feats, and this sample build attempts to strike that sort of balance, leaning slightly toward the offensive side of things. The Weapon Focus line is more important for you than it is for other fighters. Abilities gained at level 4 of a class will only be listed if they are super-awesome-mega-worth-it! Every D&D player has probably, at some point, played a fighter. The following piece is intended for newer players, and those unfamiliar with Second Edition as whole. As a fighter, you’re uniquely equipped to offset the penalties of two-weapon fighting thanks to your free weapon training bonuses, so you should definitely be trying to get as many attacks as you can. This archetype is definitely worth a look, even if it’s somewhat counter-intuitive at first glance. Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. Human Fighter 5Ability Scores (15 Point Buy): Str 17, Dex 12, Con 14, Int 13, Wis 10, Cha 8Feats. Human Fighter 5Ability Scores (15 Point Buy):Str 17, Dex 13, Con 14, Int 10, Wis 10, Cha 10Feats. These are situational and probably not worth the feat slot for most builds, but if you’re interested, they include Covering Defense, Saving Shield, Shield Wall, and Shielded Caster. A fighter with an archetype that replaces armor training cannot select advanced armor training options. There are a handful of other feats that let you use your shield to help out your allies. If you’re lucky enough to have a very high Dexterity, you can also take Improved Two-Weapon Fighting and Greater Two-Weapon Fighting to give you more shield bashes in each round. Acces PDF Pathfinder Fighter Build Guide RPGBOT - Pathfinder 2e - The Fighter Handbook Pathfinder 2E Fighter Class – En Garde! That's where we're going to start out for our two weapon fighter. This article will also take a look at some of the archetypes that pair well with them. Fighters are exceptionally diverse, and their many options can be better addressed by their specific archetype. If you’re interested in a more well-rounded mounted fighter, the dragoon may be a good choice. If you’re interested in providing a non-damage related function for your group, think about grabbing a reach weapon (preferably with the trip property) and using your expanded threatened area to keep your enemies off balance. Also note that many colored items are also links to the Paizo SRD. Two-Weapon Rend is also nice assuming you have the Strength to make it worthwhile. Elf: The Elf is primarily a spellcasting race, but with some alternate racial traits the Elf can make a decent finesse fighter. You’ll want a moderate Dexterity score if you can manage it (since your armor training lets you take advantage of it). As you gain levels, try to increase your Dexterity through magical items to allow yourself more attacks of opportunity in each round. This archetype has a number of similarities to cavaliers (namely in gaining a banner ability). Lore wardens are the bodyguards, guardians, and soldiers of the Pathfinder Society. Pathfinder Fighter Guide (1st – 13th Level) Introduction. Human Fighter 5Ability Scores (15 Point Buy):Str 13, Dex 17, Con 14, Int 12, Wis 10, Cha 8Feats. Are the archetypes really worth the loss of 10ft of movement? In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. This ability functions as the alchemist’s mutagen ability, using his fighter level as his alchemist level.. Keep those two as high as you can, with Strength as your main priority. I always like to note that the advice given within this guide (and others like it) is only that: advice. Shield bashing requires greater investment in your Dexterity score, but it evens out your damage potential somewhat and so can be worth it. The roughrider archetype (Advanced Player’s Guide 106) trades the fighter’s generalist abilities (like bravery and additional weaponry training) for mount-specific abilities. I don’t generally recommend this archetype as a result. Wis: Only needed for Will saves, but don't dump it. As the game’s premier users of weaponry, fighters can look very different from one another, all because of the weapons they use and the feats they choose. Dexterity is your prime ability and factors into your attack bonus for your ranged attacks. However, as more enemies gain the ability to fly or become immune to trip maneuvers as you gain levels, these tricks will become less useful. For further guidance, see my Fighter Archetype Breakdown. Constitution is slightly less important for you than other fighters, though you don’t want to make it a dump stat. As with most fighters, Strength is your go-to score. It adds to your ability to hit and to your damage rolls. Do silly things like trade in Toughness for Improved Critical at level 8. Your damage will still be the greatest of the pack. Because you need Combat Expertise to get the necessary feats, you’ll want a higher than average Intelligence score, but this isn’t something that most two-handed fighters need. Only problem fighters has is lack of outside-combat skills so you may pick someone like Paladin who has close to fighter gameplay but has high charisma and better as party leader because of this. So for the purposes of this guide, it is going to presume that the player wants to make a pure Fighter and will not be doing any multiclassing. 140 2.0 Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. Int: The Fighter's skills are garbage, and you can't get less than one skill rank. If you have a higher Strength (due to lucky rolls or magic items, later in life), you’ll want Double Slice to maximize the damage you can deal. Because of your strongest feat options (particularly Dervish Dance), Dexterity will be crucial to your attack and damage rolls, as well as all the other things Dexterity gives you. Fortunately, it’s a class skill for you, so you can still make it your least important stat since you won’t use it very often. We're assuming for this build that you're a human, that you have strength as your primary attribute, and that it's at least 17 or higher. The other racial bonuses also play well to the Fighter's strengths, and the racial bonus to Intimidate can offset dumping Charisma. Greater Trip is definitely a feat you’ll want later on, though I personally wouldn’t invest too much else in combat maneuvers, since they’re limited to foes of large size or smaller (unless you can get a permanent enlarge person). Typically Fighters are the ones who charge right into the front lines and get right up in the business of the enemy. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. Armor Mastery (Ex): A bit late in the game, but DR/- is always welcome. With a penalty to Strength and a bonus to Charisma, the Gnome has very little to offer. Wisdom is your fourth stat—you don’t need this to be very high, but whatever you can get is helpful, since Will saves are a weakness for fighters. As you gain levels, you’ll want to continue filling out the Two-Weapon Fighting tree as well as the Weapon Focus line. With a full attack action, a shielded fighter may alternate between using his weapon or his shield for each attack. Fighters are simple to play and most of their power based on passive skills (feats). Armor is presented in the order in which you should acquire it, rather than alphabetical order. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. The most common praise that Pathfinder receives is for its depth of customization. Weapon Mastery (Ex): Absolutely fantastic. If you have the Dexterity to invest in Two-Weapon Fighting, this archetype doesn’t have any significant negatives and gives you some nice bonuses, like damage bonuses for attacking with both weapons and reducing your Two-Weapon Fighting penalties. To make Two-Weapon Fighting worthwhile compared to other damage builds, you have to maximize the amount of bonus damage you get per attack and maximize the number of hits that you land every round. Proficiencies: All armor and shields, include Tower shields, and martial weapons. Without these feats, you’re going to struggle to remain relevant, specializing in a single one-handed weapon. Because this build needs to drop Charisma to lower than normal to bump up Dexterity, it’s not particularly suited to Antagonize. Dervish Dance has a special provision allowing the scimitar to qualify for the abilities of the duelist prestige class and similar abilities that rely on one-handed piercing weapons, as well. The ability to move at normal speed in medium and eventually heavy armor makes charging easier, and lends itself well to highly mobile builds. 31 Quick thinking and deception can often carry the day where raw force might not. Constitution is your next most important stat, as it is for most melee characters. If you’re highly focused on defense, you might consider this archetype, but if you take a more balanced approach, you’ll likely want to skip it. If your primary aim is to deal a lot of damage with a two-hander, this archetype is one of the best for you. Though it isn’t an archetype, the duelist prestige class can provide some welcome additional class skills and skill points, as well as some unique parrying abilities. Given that standing in a group is rarely a sound strategy, this archetype isn’t generally a good choice. For new players, going with a fighter or barbarian is a good option. Worry about your mental ability scores only after these are taken care of, with some preference for Wisdom since it helps your weak Will saves. In Pathfinder, fighters do not, comparatively speaking, have as many tricks as a well-played wizard or other spellcasters, but they are the measure by which every warrior character, whether a barbarian, a ranger, or some other class, evaluates himself. The primary archetype of interest is the two-handed fighter (Advanced Player’s Guide 108) which gives up your defensive abilities for improved ability to sunder, greater Strength bonuses to damage, and even improved Power Attack bonuses. With these four, you’ll have yourself a solid foundation, whether you choose to take further feats focusing on your mount or not. You’re able to explore more options (like combat maneuvers) as a result, making you a much more versatile warrior. Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).. These feats are the core of any archery build, for a fighter or not. The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. Kevin C Morris (author) from SOUTH BEND on June 13, 2014: Yeah on the one-handed build sample, how do you expect to get Dervish Dance at lvl 1 if you need 2 ranks in Perform (dance)? Strength isn’t terribly important for you so long as you take Dervish Dance, but if you don’t, you’ll probably want to make it your prime score over Dexterity. The last two are teamwork feats, so you’ll want to coordinate with your group if you’re planning to take them. Tarondor’s Guide to the Pathfinder Second Edition Fighter (Jul 2020) Brawn & Steel Brawn and Steel: FedoraFerret’s Guide to the Fighter & pt. But take it as a starting point. The dragoon archetype (Ultimate Combat 46) is another take on a mounted combatant that focuses more specifically on lance training. I don’t use any archetypes here, as the standard array of fighter class features still complements the fighter archer well, but the archer and weapon master archetypes both work. Kevin has been playing tabletop games for almost as long as he can remember and currently edits for Jon Brazer Enterprises. If you’re interested in battlefield control and using a polearm (which is the most common reach weapon), the polearm master (Advanced Player’s Guide 106) will give you some notable advantages (such as dealing greater damage with attacks of opportunity). You’ll lag slightly in attack rolls since you lose a few weapon training bonuses, but given your main focus on Dexterity, you can come out pretty well. The free-hand fighter (Advanced Player’s Guide 105) has some nice bonuses (such as scaling bonuses to disarm attempts and a dodge bonus to AC), but gains fewer weapon training bonuses overall, thus reducing your already lower damage potential. In general, two-handing with Power Attack is the best start to DPS. Nothing could be farther from the truth. However, because Enlarge Person doesn't give the Halfling reach, it falls short as a Defender. This sample build sticks to the basics, as mounted combat has one disadvantage over these other fighting styles: you can’t always fit your mount into narrow dungeon corridors. Though the feat is somewhat controversial, if your GM allows you to take it, you should do so. I promise. 7th until 15th seem painful for the THF archetype, losing 10 movement in trade for 3-4 bonus strength damage on charge and itteratives. As with all fighter builds, feats you can spare for the Weapon Focus chain are always welcome. Kukris are your weapon of choice, since they’re light (giving you the smallest penalties), and your high number of attacks takes advantage of their expanded critical range. The TWF Fighter depends very heavily on full attacking, and lacks built-in options to get him into place to full attack. If your concept works best with a long feat chain or with a number of interlocking feats, you’re probably going to be hard-pressed to find a better way to get all of those feats than with fighter levels. Here’s a sample build for a standard fighter with an archery focus. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. Also has an option to be a dragon Late-game should you reach level 20. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a quarter of the available classes. Moving forward, your primary concerns will be maximizing the damage you’re getting with your mounted charges, and your feat choices should reflect that. The types of fighters I’ve laid out in this guide are no means the be-all and end-all of the fighter. The archer archetype (Advanced Player’s Guide 104) has a lot of benefits for the archery-focused fighter, as you might expect. Many of these fighters (especially the two-handed fighter) have room for whole other feat chains (like Whirlwind Attack) or other tricks, like Intimidate, which demoralizes opponents. You probably don’t want your Charisma to be too low because you will need to use Handle Animal at least some of the time. Like the shielded fighter, the armor master (Ultimate Combat 44) gives up some offense for more defensive capability (most notably, damage reduction). Treantmonk's Guide to Pathfinder Wizards: Being a God (Core) ... Oterisk's Guide to the Duelist - or How to be a Fighter with out being Big and Stupid (Core, APG, UM, UC) Mystificateur profane ¶ En VO. Unfortunately for Pathfinder aficionados, most of the best 3.5 optimization guides don't apply to Pathfinder because they use class features, feats and items unavailable to "PF Pure" games or were written at the launch of Pathfinder, … Dodge and Mobility are prerequisites for the duelist prestige class, which you'll want if that's your style. It also assumes the player will be making a standard Fighter, and not one of the three archetype classes made available. Unlike other fighters, you don’t end up with a lot of options that are really relevant to your fighting style. For melee fighters, this is your primary ability. That's one of the more powerful avenues to explore at higher levels, as well, since Fighters have unique (or almost unique) access to Critical Mastery. While you can skip them if you want, the strengths of your build really complement them well, so I highly recommend them. It does a lot to reduce their dependency on full attacks by letting them attack with both weapons as a standard action and for attacks of opportunities, making them more mobile and more dangerous in single-attack situations. I'll try to cover everything as comprehensive a fashion as possible, but since I'm not just copying the guide process will probably take some time. Point Blank Shot isn’t strictly necessary, but it’s a prerequisite for most of the others, so you need it. Half-Elf: The Half-Elf is versatile, especially with some alternate racial traits. jeuxvideo.com / Soluces jeux / Pathfinder : Kingmaker / Guide et astuces Pathfinder : Kingmaker / Valerie - Pathfinder : Kingmaker : guide, conseils, astuces Valerie If you love the idea of a tower shield, this archetype is worth it for you, but if not, you’ll want to avoid it. Skills: Likely the worst skill list in the game, and Fighters often dump intelligence to 7. The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. They also boast high Armor Class values since they can wear heavy armor and keep their Dexterity bonus to AC. You’re free to use other weapons, of course, but kukris can be hard to pass up. Wisdom is nice when you can get it, and you don’t need to worry much about Intelligence or Charisma, as usual. What about critical focus fighters? Like with the original Baldur's Gate, the game is over if the main character dies in Kingmaker, so survivability should be your focus. You can literally create Fighter with 2h weapon subclass and play. Even if you’re playing a class other than the fighter, if you’re considering using a fighting style like one of the ones discussed in this guide, you’ll probably want to explore similar feats for your character, and depending on your character’s needs, you might even want to multiclass into fighter to get some extra feats. Valeros, the 2E Iconic Fighter. Class Features. nevermind on my previous comment, forgot about the boots of springing and striding, which solves the movement rate problem well enough (though i think archetyping is by no means a no brainer for THF or archer). #1. With the Fighter's excellent attack bonuses and respectable damage, this can turn the Two-Weapon Warrior into an excellent Striker. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Charisma is, as usual, a dump stat for you. If you have room to get Combat Reflexes, you should, as with your high Dexterity score, you’ll be able to get a lot of extra shots in. So, it can pay not to specialize too much, leaving you capable on foot as well as on your mount. Though you’re more focused on defense with your shield, you’ll still want to deal meaningful damage, or else you’ll find yourself ignored by intelligent opponents, making your extra defense meaningless. A Simple Player Guide to Classes Pathfinder has been Dungeon & Dragons’ biggest competitor since its creation back in that ambiguous 3.5 era, and it rode to the top on the back of customization. With a feat at level one and another at every even-numbered class level, the Fighter gets a total of 22 feats by level 20 (23 for humans), giving you a dizzying number of options. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Because they are so diverse, ability allocation must be similarly diverse. 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